| MOD | SAVE | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 13 | +1 | +1 |
| MOD | SAVE | ||
|---|---|---|---|
| INT | 8 | -1 | -1 |
| WIS | 11 | +0 | +0 |
| CHA | 9 | -1 | -1 |
Skills Stealth +6, Survival +2
Gear Hide Armor, Light Hammers (3)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).
Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.
| MOD | SAVE | ||
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 8 | -1 | -1 |
| CON | 19 | +4 | +4 |
| MOD | SAVE | ||
|---|---|---|---|
| INT | 5 | -3 | -3 |
| WIS | 9 | -1 | -1 |
| CHA | 6 | -2 | -2 |
Skills Perception +2
Senses Passive Perception 12
Languages Giant
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.