Hill Giants

14
336d8 + 6
+2(12)
30 ft.
MODSAVE
STR15+2+2
DEX14+2+2
CON13+1+1
MODSAVE
INT8-1-1
WIS11+0+0
CHA9-1-1

Skills Stealth +6, Survival +2

Gear Hide Armor, Light Hammers (3)

Senses Darkvision 60 ft., Passive Perception 10

Languages Common, Goblin

Traits


Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.

Actions


Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.

13
10510d12 + 40
+2(12)
40 ft.
MODSAVE
STR21+5+5
DEX8-1-1
CON19+4+4
MODSAVE
INT5-3-3
WIS9-1-1
CHA6-2-2

Skills Perception +2

Senses Passive Perception 12

Languages Giant

Actions


Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.

Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.