Duck Duck Goose

Pillars. AC 17. 40 HP. When destroyed > shockwave hits mausetod/tiamat for 22 (4d10) psychic damage.

Lava. 1d10 fire damage.

14
73d4
30 ft.fly 30 ft.
MODSAVE
STR8-1-1
DEX18+4+4
CON10+0+0
MODSAVE
INT9-1-1
WIS16+3+3
CHA11+0+0

Senses Perception +5

Languages -

Traits


Keen Sight. The crow has advantage on Wisdom (Perception) checks that rely on sight.

Actions


Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

13
72d6
30 ft.climb 30 ft.
MODSAVE
STR7-2-2
DEX16+3+3
CON11+0+0
MODSAVE
INT2-4-4
WIS10+0+0
CHA4-3-3

Skills Perception +2

Senses Darkvision 60 ft., Passive Perception 12

Languages -

Traits


Pack Tactics. The rat has Advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions


Bite. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3) Piercing damage.

12
72d6
30 ft.
MODSAVE
STR6-2-2
DEX14+2+2
CON10+0+0
MODSAVE
INT3-4-4
WIS14+2+2
CHA5-3-3

Skills Perception +6

Senses Passive Perception 16

Languages -

Actions


Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.

13
103d4 + 3
30 ft.
MODSAVE
STR6-2-2
DEX14+2+2
CON13+1+1
MODSAVE
INT4-3-3
WIS9-1-1
CHA5-3-3

Damage Resistances Determined by color of mask

Languages -

Actions


Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.

Breath Weapon. 15 ft. cone. DC 10 Dex Save. 1d6 damage. Halfed on success.

Black = Acid; Blue = Lightning; Green = Poison; Red = Fire; White = Cold

13
11
40 ft.
MODSAVE
STR14+2+2
DEX10+0+0
CON12+1+1
MODSAVE
INT10+0+0
WIS14+2+2
CHA11+0+0

Skills Medicine +4, Religion +2

Senses Passive Perception 12

Languages -

Traits


Sanctuary. Attacks against the cat have disadvantage as long as the ritual is ongoing.

Actions


Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.

18
20016d12 + 96
40 ft.fly 80 ft.
MODSAVE
STR22+6+6
DEX10+0+0
CON22+6+6
MODSAVE
INT8-1-1
WIS12+1+1
CHA12+1+1

Skills Perception +11, Stealth +5

Damage Resistances resistance to all damage types associated with its active heads

Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21

Languages -

Traits


Legendary Resistance (3/Day). If the goose fails a saving throw, it can choose to succeed instead.

Actions


Multiattack. The goose makes three Rend attacks.

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Elemental damage.

Chromatic Flames (Recharge 5–6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 35 (10d6) Elemental damage. Success: Half damage.

Legendary Actions


Action 1. Pounce. The Goose moves up to its speed and makes one Rend attack.

Action 2. Forward! Up to three geese move up to their speed and make an attack.

Action 3. Chromatic Flare. Saving Throw: DC 14, each creature in a 30-foot-radius Sphere centered on a point the goose can see within 120 feet. Failure: 14 (4d6) Elemental damage. Success: Half damage.