Pillars. AC 17. 40 HP. When destroyed > shockwave hits mausetod/tiamat for 22 (4d10) psychic damage.
Lava. 1d10 fire damage.
| MOD | SAVE | ||
|---|---|---|---|
| STR | 8 | -1 | -1 |
| DEX | 18 | +4 | +4 |
| CON | 10 | +0 | +0 |
| MOD | SAVE | ||
|---|---|---|---|
| INT | 9 | -1 | -1 |
| WIS | 16 | +3 | +3 |
| CHA | 11 | +0 | +0 |
Senses Perception +5
Languages -
Traits
Keen Sight. The crow has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
| MOD | SAVE | ||
|---|---|---|---|
| STR | 7 | -2 | -2 |
| DEX | 16 | +3 | +3 |
| CON | 11 | +0 | +0 |
| MOD | SAVE | ||
|---|---|---|---|
| INT | 2 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 4 | -3 | -3 |
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages -
Traits
Pack Tactics. The rat has Advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3) Piercing damage.
| MOD | SAVE | ||
|---|---|---|---|
| STR | 6 | -2 | -2 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| MOD | SAVE | ||
|---|---|---|---|
| INT | 3 | -4 | -4 |
| WIS | 14 | +2 | +2 |
| CHA | 5 | -3 | -3 |
Skills Perception +6
Senses Passive Perception 16
Languages -
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.
| MOD | SAVE | ||
|---|---|---|---|
| STR | 6 | -2 | -2 |
| DEX | 14 | +2 | +2 |
| CON | 13 | +1 | +1 |
| MOD | SAVE | ||
|---|---|---|---|
| INT | 4 | -3 | -3 |
| WIS | 9 | -1 | -1 |
| CHA | 5 | -3 | -3 |
Damage Resistances Determined by color of mask
Languages -
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.
Breath Weapon. 15 ft. cone. DC 10 Dex Save. 1d6 damage. Halfed on success.
Black = Acid; Blue = Lightning; Green = Poison; Red = Fire; White = Cold
| MOD | SAVE | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 12 | +1 | +1 |
| MOD | SAVE | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 11 | +0 | +0 |
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages -
Traits
Sanctuary. Attacks against the cat have disadvantage as long as the ritual is ongoing.
Actions
Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.
| MOD | SAVE | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 10 | +0 | +0 |
| CON | 22 | +6 | +6 |
| MOD | SAVE | ||
|---|---|---|---|
| INT | 8 | -1 | -1 |
| WIS | 12 | +1 | +1 |
| CHA | 12 | +1 | +1 |
Skills Perception +11, Stealth +5
Damage Resistances resistance to all damage types associated with its active heads
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages -
Traits
Legendary Resistance (3/Day). If the goose fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The goose makes three Rend attacks.
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Elemental damage.
Chromatic Flames (Recharge 5–6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 35 (10d6) Elemental damage. Success: Half damage.
Legendary Actions
Action 1. Pounce. The Goose moves up to its speed and makes one Rend attack.
Action 2. Forward! Up to three geese move up to their speed and make an attack.
Action 3. Chromatic Flare. Saving Throw: DC 14, each creature in a 30-foot-radius Sphere centered on a point the goose can see within 120 feet. Failure: 14 (4d6) Elemental damage. Success: Half damage.